I particularly welcome proposals for PhD supervision in areas of Interactive Music, game-audio, procedural-audio applied in three contexts:
- Dynamic or mosaic-type real-time scores for mixed composition portfolios (instruments and live computing), employing typo-morphology. Examples of my research in this area are 'Russian Disco' and 'Xi' for timbila.
- Realtime immersive game-audio including interface design and the use of physics, graphics and audio engine technologies. Example of my research: 'Ho - A sonic expedition to Vietnam', '' orPutney (for game-audio and augmented and virtual reality)
- Locativeaudio composition connecting the city with the concert hall. Refer tohttp://locativeaudio.org
Examples above: http://www.electro-acustica.com
I am keen to consider novel proposals from composers/ musicians with dual background in engineering and computer science (e.g. audio steganography or audio cryptography applications to composition)