Exploring Real, Virtual and Augmented Worlds Through “Putney”, an Extended RealityCitation formats

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@misc{92a28d2c0a4b43f8ac53c8161f087053,
title = "Exploring Real, Virtual and Augmented Worlds Through “Putney”, an Extended Reality",
abstract = "The underlying concept behind Putney is the navigation of the intersections between the real, the virtual and the augmented through the medium of sound, aiming to construct a new “extended reality”. The article starts with an introduction to retrograde cultures and the interference of cross-modalities, at the same time providing information about some of the original features in the VCS3. Then, it focuses on the connections between the notions of modularity, hybridisation and extended reality through interactive performance, under the umbrellas of music composition and live game-audio.",
author = "Ricardo Climent",
year = "2016",
month = "2",
day = "1",
language = "English",
type = "Other",

}

RIS

TY - GEN

T1 - Exploring Real, Virtual and Augmented Worlds Through “Putney”, an Extended Reality

AU - Climent, Ricardo

PY - 2016/2/1

Y1 - 2016/2/1

N2 - The underlying concept behind Putney is the navigation of the intersections between the real, the virtual and the augmented through the medium of sound, aiming to construct a new “extended reality”. The article starts with an introduction to retrograde cultures and the interference of cross-modalities, at the same time providing information about some of the original features in the VCS3. Then, it focuses on the connections between the notions of modularity, hybridisation and extended reality through interactive performance, under the umbrellas of music composition and live game-audio.

AB - The underlying concept behind Putney is the navigation of the intersections between the real, the virtual and the augmented through the medium of sound, aiming to construct a new “extended reality”. The article starts with an introduction to retrograde cultures and the interference of cross-modalities, at the same time providing information about some of the original features in the VCS3. Then, it focuses on the connections between the notions of modularity, hybridisation and extended reality through interactive performance, under the umbrellas of music composition and live game-audio.

M3 - Other contribution

ER -