GRAPHIC SPEAK: Cubic Motion makes more than faces
Press/Media: Research
Description
Much of the technology used in facial animation today comes from original work done by Cubic Motion founder Gareth Edwards at the University of Manchester with Professor Chris Taylor and Tim Cootes entitled “Active Appearance Models.” It’s an early example of a machine learning approach for imaging and has formed the basis of the work that has gone on to power several companies, multiple superheroes and a couple of nice young women. The approach described in Gareth’s paper in 1998 was used for the Kinect.
Media contributions
Title | Cubic Motion makes more than faces |
---|---|
Media name/outlet | Graphic Speak |
Media type | Web |
Country/Territory | United States |
Date | 15/08/18 |
Description | Much of the technology used in facial animation today comes from original work done by Cubic Motion founder Gareth Edwards at the University of Manchester with Professor Chris Taylor and Tim Cootes entitled “Active Appearance Models.” It’s an early example of a machine learning approach for imaging and has formed the basis of the work that has gone on to power several companies, multiple superheroes and a couple of nice young women. The approach described in Gareth’s paper in 1998 was used for the Kinect. |
URL | https://gfxspeak.com/2018/08/15/motion-makes-faces/ |
Persons | Timothy Cootes, Chris Taylor |